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That meant they were going to use fiends as the leaders of the defending forces in every zone. And that also meant I had to scatter out my soulers, visit lots of places to crush these fiends.
"Why would I do that?" After thinking about this for enough time, I found how silly such a tactic was. If the enemy had time to recall reinforcements here, then I also had enough time to think deeply about the tactics I should use down there.
Thinking that I needed to roam the entire area, hunting down fiends in the middle of all this mess was a logical thing to think about, but it didn't mean it was the only path I got here.
After all, the eleven paths would land at eleven points that weren't that much further away from each other. And that meant I could simply work hard to secure the initial landing spot of my forces and kill all the fiends there.
Starting from this point, I'd move my soulers and start to crush the outer and far away fiends. Like this, I'd have to first interrupt the enemy layout down there and kill all the leaders first.
Then it'd come to the enemy to either reinforce their frontline with fiends again or to just keep them safe behind.
If they sent more, then more I'd kill. If they kept them behind, then I'd simply start to use my shield zones out there to disturb the enemy lines, before hunting down the fiends.
Follow on NovᴇlEnglish.nᴇtI wasn't that worried about letting my forces deal with fiends among the enemy forces while I was dealing with this. After all, I left enough soulers with each army, enough to secure their lives and keep the battle stabilised.
Isac and Legend asked me to use the bubble tactic to relieve the pressure over them from the start. However I didn't intend to start using my shields from the beginning.
It might help if the enemy attacked the shields hard enough. But for a reason, I felt like the enemy would be quite cautious in doing so.
After all, I made the enemy taste bitter losses before thanks to my shields. And that enemy wasn't the type of rash and idiotic one. So it was safe to assume that they learnt from their lessons and wouldn't easily trigger the brutal attack of my shields.
Even if the locusts went all out, I couldn't be sure that the enemy had some way to control the locusts.
So it'd be safer to use the shields just in the middle of the chaos erupting in the middle of the battle. And that would require me to be quite attentive to the movements on all sides, yet it wasn't that hard to do so using my flying chariot.
As I thought about this, I already got a good plan to start working with.
I waited for half more days before the entire eleven paths reached the ground. I already relayed my orders to everyone of my generals, letting them know what was going to happen down there and how this battle would be handled.
Legend and Isac didn't have anything to object to my plans. And as the paths all reached the ground, it was show time!
The moment I gave the order for the battle to start, things started to grow hectic from the first early minutes.
My forces were gathered half a mile away from the ground, almost two entire circles away from reaching the bottom.
And when I gave the order for them to move out, the enemy also matched my orders and sent his locusts first.
These hard to control races moved dauntlessly over my eleven paths, racing against time to reach fast to my incoming forces.
The early clashes of this battle erupted at the paths themselves. And just from the early fights, lots of forces on both sides went down the paths and fell over thanks to the mighty clashes between the two sides.
However it was apparent who got the upper hand here. The ones coming from higher grounds always had the upper hand anytime, anywhere.
Not to mention the ones fighting my forces were the locusts. They might be scary in long term battles, but not in such one here.
Follow on Novᴇl-Onlinᴇ.cᴏmEven if they managed to wound and leave behind tons of their eggs inside the bodies of my forces, it was easy for me to kill them and get another.
Other forces might find it hard to deal with such an enemy, but for me it was a breeze.
As the enemy got crushed, my forces started to gain a stable hold on the paths, and then they reached down to the ground.
The moment the early forces arrived, the enemy sent everything they got to kill them. Even the fiends got part in such a battle, and it was expected for my forces to fall quite fast.
But as more arrived, the enemy failed to stop the incoming forces from landing on the ground. And what made the difference here was my unstoppable soulers.
It was the first time for the enemy to face my soulers. And that made them unable to stop any of them.
My soulers were just mass killers in such battles. They kept flashing between the enemies around, leaving behind a growing number of dead bodies.
No matter who was their foe, be it Silences, locusts, or even fiends... All fell to the ground without any exception.
I thought the fiends would prove a challenge for them, needing them to flash more than once to kill a single one of them. However it seemed I overestimated the abilities of my enemies to a great extent.
The fiends who saw all this got instantly terrified and started to fly, aiming to safeguard themselves against such brutal force of soulers.
However what they did wasn't going to help. The moment my soulers arrived at their places, and out of what they initially expected, the soulers flew in the air with their wings!