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The initial days in captivity had Kenny on his toes, becoming an astute observer. He discreetly watched players, analyzing their patterns, and soon zeroed in on a particular group. They had that discerning look of determination in their virtual eyes; they were planning an escape. As Kenny shadowed their moves, trying to unravel their plot, he was wholly engrossed in their every gesture and whisper.
So engrossed, in fact, that he missed the subtle approach of a distinctive player - a young girl with ash-blonde hair that shimmered even in the dim prison lighting. She was petite, roughly up to Kenny's shoulder, but what truly made her stand out were her unusually large, expressive eyes. They seemed to be constantly in motion, capturing every detail, every nuance.
Breaking Kenny's focus, she introduced herself with an innocently cheerful voice, "Hi, I'm Izzie. let us be friend""
Taken aback, Kenny merely stared, momentarily speechless. Over the subsequent days, he noticed that Izzie had a peculiar habit of talking, or perhaps, mumbling to herself. She'd often be spotted, casting sidelong glances in his direction, her lips curving into a mysterious smile.
The fourth day in captivity brought a palpable change in the atmosphere. It was late at night when the group Kenny had been observing seemed ready to enact their escape plan. He watched, concealed in the shadows, as they cunningly lured a Nazi officer, catching him off guard and swiftly incapacitating him.
To his surprise, a notification came to the game link.
Follow on NovᴇlEnglish.nᴇt[Restriction to the compound is released]
Apparently, this strategic move granted them a brief window of opportunity to make their way out of the prison yard. Not wanting to squander any more time in confinement, Kenny, driven by adrenaline, along with a dozen more prisoners decided to run away. But as he took his first step, a gentle hand tugged at his sleeve. It was Izzie, her eyes wide with concern, "Don't go! danger outside!"
Kenny felt a blend of frustration and intrigue. He tried to shake off her warning and her grip, but she was surprisingly firm. As precious seconds ticked by, he saw the initial escapees leaping over the gate, their silhouettes receding into the vast open fields beyond.
Izzie's insistent grip was finally broken with a quick maneuver from Kenny. By the time he freed himself and sprinted towards the gate, he saw the last of a dozen players clear the tall fence, their figures rapidly blending into the darkened field.
Heart pounding, Kenny summoned all his energy to keep up with the escapees. He could feel the pulse of the game, the threat of lurking danger, but he was determined to make it out. However, just as he was about to scale the fence, a series of bright flashes pierced the inky darkness. The once silent field echoed with the deafening roars of gunfire, interspersed with heart-wrenching screams of pain.
The serene field transformed into a nightmarish battlefield. Several players, who moments ago were symbols of hope and escape, now lay motionless, their avatars flickering out of existence. The reality of the game's brutality paralyzed Kenny momentarily.
Without further thought, he pivoted and sprinted back towards fences swiftly trying to climb over them. He felt a rush of wind and the distant thud of bullets. The knowledge that he was now an open target drove him to climb faster, praying that his whole year's worth of luck to save him.
When he finally jump back into the prisoner yard, as expected the game no longer detected him as an escapee, and the Nazi soldiers, who were previously firing relentlessly, had lowered their guns, apparently dismissing him as a threat.
Trying to calm his racing heart, Kenny chanced a look back towards the field, only to witness an eerie spectacle. A dense, shadowy cloud was forming, seemingly swallowing the bullets that ventured its way. As the cloud dissipated, there lay scattered bullet casings, gleaming ominously under the moonlight.
His senses were on overdrive, and Kenny barely registered the soft footsteps behind him. Jumping in surprise, he found Izzie, her large eyes reflecting the chaos they had just witnessed. In her usual cryptic tone, she asked, "So, did you meet my friend out there?"
"...."
The grim sight of fallen players haunted Kenny's thoughts and made him think that he was just seeing things.
While the adrenaline from his recent escape attempt was still pumping through him, he tried to rationalize the game's mechanics. Every game he'd played before offered chances of redemption, opportunities to rally and win. So, in a situation where players were captives, logic dictated that there would be a designed path for them to regain freedom.
His internal debate was interrupted by the abrupt ping of an incoming game notification. The digital display of his HUD projected the grim message:
Follow on Novᴇl-Onlinᴇ.cᴏm[Nazi soldiers will execute all prisoners in 2 days]
[Countdown started 48:00:00]
The suddenness of the message was jarring. While Kenny was accustomed to unexpected turns in gameplay, a timed execution was more severe than he had anticipated.
Time seemed to fly, and as the hours dwindled, Kenny observed the growing restlessness among the captives. Conversations became hushed, alliances were being made, and plans were being whispered. Kenny, however, chose to lay low, waiting for the opportune moment.
However, as the final hours approached, Kenny's patience was disrupted by the alarming sounds of uproar coming from the southern end of the compound. Squinting through fences, he could see in the distance a throng of players charging headfirst toward the guards. Their chants and screams echoed, turning the compound into a cacophony of chaos.
Kenny's face tightened in disbelief. Such a direct and aggressive approach was bound to provoke a swift retaliation from the guards. And right on cue, another dreaded notification blinked on his screen:
[Nazi soldiers will execute all prisoners in 10 minutes].
Kenny slammed his fist against the wall, frustration evident on his face. "How could they be so reckless?" he muttered to himself. The game's challenge had just turned more dangerous, and time was running out.