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Reincarnated With A Glitched System: Why Is My MP Not Running Out?

Chapter 497 Choosing A New Fire Attribute Skill
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"What have you done in comparison; you worm thing?" Asked Curse, looking down at the little Beelzebub.

"I-I am not a worm! I am a powerful and enormous insect, governor of the skies! I spread disease, poison, and famine!" Beelzebub complained, but he looked like a tiny and cute worm. "You'll see! Once I evolve I'll get super strong!"

"To me you seem to have barely helped though…" Curse said, bullying Beelzebub.

"Ugh, youuu…!" Beelzebub got all angry, but I stopped the two from discussing any longer.

"Okay, okay, calm down. Don't fight now." I sighed. "Beelzebub I told you to behave, right?"

"T-That's… right." Beelzebub sighed, staying in silence. "But tell this idiot to not annoy me then!"

"Curse don't be a prick." I told him.

"Hmph, I was simply asking for some benefits, I've helped you a lot so I think I deserve some better treatment. This system thing might be of great aid at developing the Curse as well, which will make you stronger…" Curse said, a malicious smile surged on his small spherical body, showing sharp teeth.

"Well… I'll think about it for now." I said while shrugging, as I went straight to my actual goal, the Ember Skill Tree. "Alice, can you show me the skills?"

"Sure, here." Alice said, as a holographic window appeared out of thin air, showcasing two Skills. "Remember that you can only choose one at a time."

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<Available Skills>

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[Fire Magic: Blazing Wall: Lv1]

An advanced Fire Attribute Magic Spell often used by Magicians of Tier 3 and above.

By spending 500 Mana, a large wall of fire can be created. The more Mana is added, the larger and stronger the Wall of Flames becomes.

The Blazing Wall can be used for protection and attacking, or even, if used intelligently, to trap foes around walls of flames.

It is capable of protecting the user from Magic Damage and Physical Damage, and foes that touch the Blazing Wall might catch fire, acquiring the [Burn] Negative Status effect and taking damage continuously.

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[Fire Magic: Flame Pillar: Lv1]

An advanced Fire Attribute Magic Spell often used by Magicians of Tier 3 and above.

By spending 800 Mana, a large pillar of fire can be created. The more Mana is added, the larger and stronger the pillar can become, and the more lethal it is.

The powerful Flame Pillar is generated by flames that spiral upwards, catching any foe from below. It can trap a foe within a [Flame Tornado] that deals constant damage, however, many Flame Pillars conjured at the same time might tire the user.

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Interesting… I've realized that the more the cost of an individual spell, the harder it becomes for me to cast it continuously. It is easy for me to use Ember because it is very cheap. Despite having seemingly endless Mana, I still take a burden that might affect my body. If I were to conjure these two Spells the same way I do with Ember, I would suffer from too much of a burden and I might even collapse.

Of course, I can still conjure them around ten, maybe twenty times as the limit at the same time, with a small break in between the powerful combined conjurations. Ember is different, it uses so little Mana that I can bring it out without even feeling any sort of exhaustion, conjuring it constantly to generate larger flames was what I've been doing for almost nine years now.

And well, considering how useful both of them could be, I should go for the obvious choice that will help in both offense and defense…

Ding!

[You have selected the [Blazing Wall: Lv1] Skill!]

[You learned the [Blazing Wall: Lv1] Skill]

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[Fire Magic: Blazing Wall: Lv1]

Skill Proficiency: 0/2500

An advanced Fire Attribute Magic Spell often used by Magicians of Tier 3 and above.

By spending 500 Mana, a large wall of fire can be created. The more Mana is added, the larger and stronger the Wall of Flames becomes.

Follow on Novᴇl-Onlinᴇ.cᴏm

The Blazing Wall can be used for protection and attacking, or even, if used intelligently, to trap foes around walls of flames.

It is capable of protecting the user from Magic Damage and Physical Damage, and foes that touch the Blazing Wall might catch fire, acquiring the [Burn] Negative Status effect and taking damage continuously.

Level Bonus (1): Enhances the Skill's Damage Dealt, Conjuration Speed, and Magic Spell Manipulation by +15%.

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"Oooh! There it is!" I said happily. "And… Huh? It increases Magic Spell Manipulation too? And the Level Bonus changed from +10% to 15% this time around."

"That's due to this being a more advanced Spell." Alice said. "As the Spells become more advanced, their power becomes better. Also it becomes harder to manipulate them, the level bonus adds Magic Spell Manipulation as a bonus so you can better control these magic. If it reaches Level 10, it should be a bonus of +150% to all three bonuses within the Level Bonus."

"I see! Sounds like fun to try out, but I am sure I'll end up burning the tent if I try this magic here. I have to try it out outside if I ever want to level up the Skill." I sighed. "But for now my mother doesn't really want me to get out of bed, so I am practically stuck here for the moment."

"Well you can always practice Mana Usage. I am sure it might unlock some great Skills if it reaches max level." Alice said.

"Alright, I'll do that then- Wait, right! I got a Subclass and even a new Skill out of it, right?" I asked.

"Why yes! I thought you forgot about it." Alice said. "In the middle of the battle you required a second Class so I unlocked the Subclasses for you."

"That's so awesome… But how come it is a boring class like Alchemist though?" I sighed.

"It is not boring. Weren't you interested in Alchemy?" She asked.

"Yeah but still… Even Swordswoman would had been better…" I sighed.

"Well…"

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