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Reincarnated With A Glitched System: Why Is My MP Not Running Out?

Chapter 557 New Divine Skills
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After Alice almost lost her patience with me, I quickly decided to check the Skills. I could think about Lara and Luck later. They seemed to be resting and about to eat, so everything was fine for them as of now. I hope they can be alright for longer, way longer, if possible.

Anyways, time to check the new Skills so Alice doesn't get any madder!

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[Heavenly Sun]

The God of Heaven and the Sun has blessed you with his blazing and heavenly power, giving your Soul and Body with the power to control fire, and enhance this element to incredible levels of power. This Skill includes several effects:

[Sunshine]: While bathing below the Sunlight, your stats grow based in how intense the sun is, from barely +5% in the morning to up to +200% at peak midday. Fire-Attribute Damage is also increased to up to +100%.

[Pyrokinesis]: Grants the ability to naturally generate and control the Element of Fire without any kind of conjuration or magic at all. The power of this Fire is based on Magic Stats and Fire Runes within the Magic Circle. Additionally, if used with Fire Magic Spells, spell control, effectiveness, and total power is enhanced by +50%.

[Fire That Burns Everything]: Your Fire Attribute Attacks and Magic can ignore the foe's natural Element Resistance, Immunity, and Absorption by up to -50%, while giving the ability to ignore Magic Damage Resistance by up to -25%.

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"Huh?! T-This is insane… Do I possess that power now?! Wait, isn't this the power my father has too?"

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"Indeed! He has this but even more improved. Divine Protections effects grow alongside the user. He probably has the same effects but multiplied even more times. Your father's very strong."

"You tell me… Yeah, he's amazingly strong. Maybe I could one day become a fitting successor."

I looked at the second Skill.

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[Blazing Sunshine Ward]

The God of Sunshine and the Goddess of Burning Passion have converged their power into this powerful Divine Protection, which was specifically made so you can protect your life and that of your allies. This Skill includes several effects:

[Sunshine Ward Protection]: The user is naturally protected by a powerful Ward made of Fire and Sunlight, which grows stronger and tougher as the day passes whenever the user is bathing in the sun. It is the weakest at night and the strongest at day. It can regenerate quickly on day and create up to three layers. At night, only one layer can be made, and it is rather frail, breaking in a single hit. Ward Regeneration Cooldown: 1 Minute (At Day), 10 Minutes (At Night).

[Blazing Ward Riposte]: After accumulating enough damage taken by Wards, it is possible to unleash this accumulated damage into a powerful Blazing Explosion towards a target or the user's surroundings which can deal up to +200% damage, ignore Elemental Resistances by up to -10% and Magic Damage Resistance by up to -5%.

[Ward Protection]: You can assign a [Sunshine Ward] to 1 ally, which will automatically regenerate layers and take MP from you. Wards conjured on allies are only 70% as effective as normal ones. Allies cannot perform [Blazing Ward Riposte]. Ward Duration: 10 minutes. Cooldown: 1 Hour.

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Wow this is also pretty useful… I guess I'll be using it from now on. More defense means more chances for me to live and someone else I might be protecting. This would had come so handy when I was protecting my mother years ago… Ugh, well, whatever. I'll make sure to use it once I find the opportunity.

"Now, Alice, can you make them Level Up Skills?"

"On it!"

Ding!

[You have exchanged 1500000 EXP]

[The [Heavenly Sun] Skill has Leveled Up to Level 1!]

[The [Blazing Sunshine Ward] Skill has Leveled Up to Level 1!]

Now these Skills can level up! Oh, and they got some new bonuses too?

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[Heavenly Sun: Lv1]

Skill Proficiency: 0/2500

The God of Heaven and the Sun has blessed you with his blazing and heavenly power, giving your Soul and Body with the power to control fire, and enhance this element to incredible levels of power. This Skill includes several effects:

[Sunshine (1)]: While bathing below the Sunlight, your stats grow based in how intense the sun is, from barely +10% in the morning to up to +210% at peak midday. Fire-Attribute Damage is also increased to up to +110%.

[Pyrokinesis (1)]: Grants the ability to naturally generate and control the Element of Fire without any kind of conjuration or magic at all. The power of this Fire is based on Magic Stats and Fire Runes within the Magic Circle. Additionally, if used with Fire Magic Spells, spell control, effectiveness, and total power is enhanced by +60%.

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[Fire That Burns Everything (1)]: Your Fire Attribute Attacks and Magic can ignore the foe's natural Element Resistance, Immunity, and Absorption by up to -55%, while giving the ability to ignore Magic Damage Resistance by up to -30%.

Level Bonus (1): Enhances All Skill Effects, Fire Attribute Magic Damage, Conjuration Speed, and Magic Manipulation by +10%.

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[Blazing Sunshine Ward: Lv1]

Skill Proficiency: 0/2500

The God of Sunshine and the Goddess of Burning Passion have converged their power into this powerful Divine Protection, which was specifically made so you can protect your life and that of your allies. This Skill includes several effects:

[Sunshine Ward Protection (1)]: The user is naturally protected by a powerful Ward made of Fire and Sunlight, which grows stronger and tougher as the day passes whenever the user is bathing in the sun. It is the weakest at night and the strongest at day. It can regenerate quickly on day and create up to three layers. At night, only one layer can be made, and it is rather frail, breaking in a single hit. Ward Regeneration Cooldown: 1 Minute (At Day), 10 Minutes (At Night). Enhances Ward Durability and Regeneration Speed by +10%.

[Blazing Ward Riposte (1)]: After accumulating enough damage taken by Wards, it is possible to unleash this accumulated damage into a powerful Blazing Explosion towards a target or the user's surroundings which can deal up to +210% damage, ignore Elemental Resistances by up to -20% and Magic Damage Resistance by up to -10%.

[Ward Protection]: You can assign a [Sunshine Ward] to 2 allies, which will automatically regenerate layers and take MP from you. Wards conjured on allies are only 71% as effective as normal ones. Allies cannot perform [Blazing Ward Riposte]. Ward Duration: 12 minutes. Cooldown: 50 Minutes.

Level Bonus (1): Enhances All Skill Effects, Fire and Light Attribute Magic Damage, Conjuration Speed, and Magic Manipulation by +5%.

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Ooh! They really got amazing bonuses! They suddenly became way stronger, all thanks to the power of the System… Spending all that EXP was sure worth it.

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