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I was seriously dead earlier if I didn't cast [Undying Soul] earlier but hell with this. This amount of damage is too broken! Who did this kind of function?!
"Bladeheart! It's a boss monster!" Dolly said and pointed her staff to the Leprechaun.
"No, that is not a boss monster. I think that is one of those anomalies in the system."
If the PC games before having bugs in the game which will be reported to the developer to immediately be fixed. Usually, bugs like that can either ruin the game or either make your progress a lot smoother than usual. In Alternate World, anomalies are the bugs. They are called Anomalies by the community as it is one of the most troublesome things in the game. They have bug-like damage, bugged defense, or unlimited lives. Just like the pc games, they are also fixed but it takes a little bit of time before they can be fully removed.
In this case, once the monster appeared, it is now being under the control of the Reality Verse team to remove it from the program. So until the program is done with it, we only have one choice but to run. Meeting it head-on is not even a choice, it is only applicable if you wanted to suffer.
"Dolly! Go back to the crossroads! You will die if you get real close!"
Without hesitation, she runs back to the crossroads. On the other hand, I remained in the area to stall the boss. I already changed my weapon from a spear and shield to a pocket watch. The pocket watch is the main weapon of Chronomancer.
They might look like things that can't hurt enemies but pocket watches can be used to inflict psychic damage to the enemies, that they are not just for looking the time but also to fight against enemies. Since it can kill me in one hit even with my [Absolute Defense] and I still suffered that much consistent damage, I decided to abandon the tank type class and go to the debuff focused class.
I tried doing basic attacks using the psychic attacks of the Chronomancer class but I was surprised by what I saw on the logs.
-You inflicted 0 damage.
-You inflicted 0 damage.
-You inflicted 0 damage.
Zero damage is big proof that this enemy is an anomaly. It cannot be damaged, it can inflict too much damage and has question marks stats. In short, I am screwed if this monster continues to attack.
While watching the movements of the Leprechaun still under the slow debuff state, I immediately opened the skill tree panel and choose the Chronomancer class. I have lots of SP I have not used yet so I didn't hesitate to purchase the slow skills that I remember to be beneficial to the Chronomancer class in quick succession.
Follow on NovᴇlEnglish.nᴇt[Time Hollow]
1st Tier
Active
Cooldown: 15 seconds
Duration: 8 seconds
Mana Cost: 10 MP
Info: Basic attacks will now inflict slow debuff to enemies attacked for 2 seconds. This effect will last for 8 seconds. The slow debuff can stack 2x and every time the slow debuff is inflicted, the slow debuff duration's 2 seconds will return to the beginning, refreshing the count back to 2.
Note: Slow Motion those big jugs for the best viewing experience.
[Wave of Time]
2nd Tier
Passive
Info: Every Slow Debuff inflicted on the enemy has a 1% chance to reduce the cooldown time of skills currently under cooldown.
Note: What if you can use this to reduce the time you always get late to school or work? Does that sound appealing?
[Stopwatch]
2nd Tier
Active
Cooldown: 10 minutes
Duration: 10 seconds
Mana Cost: 55 MP
Info: Stops the enemy from moving for 10 seconds. Boss enemies are also included in the target.
Note: What will you do if you can stop the time? Remember, no horny.
[Timebomb]
3rd Tier
Active
Cooldown: 2 minutes
Duration: Instant
Mana Cost: 150 MP
Info: Gains a bomb that will explode within 2 seconds after thrown. Inflicts defense reduction debuff and slow debuff. Can be used 3x before it goes into skill cooldown.
Note: Imagine if your alarm clock is a bomb and you are a heavy sleeper, I am quite sure you toasted by now.
[Essence of Time]
Follow on Novᴇl-Onlinᴇ.cᴏm3rd Tier
Passive
Info: Every time a slow debuff is inflicted, it has a chance to reduce the defense of the enemy and will inflict 200 fixed damage while the enemy is inflicted with slow debuff.
Note: The more time passes by, the older you become. So remember to celebrate your birthday
sometimes so that we can get free food too.
All of these skills are good but that doesn't mean this will help my predicament. It can delay instead but I am hoping that these delays will allow me to buy time enough for the team to notice our situation.
The Leprechaun started shaking the pouches on his belt, which is overflowing with gold. He looks like a goblin but he is properly dressed and has a tall hat. It has gold teeth so I guess that this boss is one of the meant enemies here in the past timeline, but maybe due to the bug, it was removed from the game permanently.
For some reason, the Leprechaun is still really angry despite us leaving the treasury already. It still followed us and is snarling. It was a good thing for us that the Leprechaun is not lunging at us like most bosses do or else, one attack of this guy will spell my doom.
"Bladeheart! What are we going to do?!" Dolly panicked. Looks like she also saw the log of the invincible status the Leprechaun has.
"We can't do anything about it. Either we die here or we manage to outplay and outlive the boss until the time it will be removed from the patch.
I activate [Time Hollow] immediately. Although this is just an enhanced version of your basic attacks, the slow debuff is already good enough, and if you add the passive effect of [Essence of Time] where you can inflict reduce defense debuff and can also inflict 200 fixed damage while the enemy is currently suffering from Slow status. It is a perfect way to deal enough damage even as a support.
-Leprechaun was affected by slow for 2 seconds.
-Leprechaun was affected by slow for 2 seconds
-Time Essence inflicts 0 damage to the Leprechaun.
...
It looks like things are not working well. However, giving up is not part of my vocabulary! I refuse to die just yet.